Aug 31, 2007, 12:23 PM // 12:23
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#2
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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Ghostly Weapon smiters tbh.
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Aug 31, 2007, 12:27 PM // 12:27
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#3
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by ibreaktoilets
Ghostly Weapon smiters tbh.
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I was thinking of something like that... With Smite Hex/Condition, too...
And Wielder's Remedy just to turn everyone into Mel
[skill]wielder's remedy[/skill]
How long before Ghostly's nerfed, d'you think?
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Aug 31, 2007, 12:30 PM // 12:30
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#4
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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Already tried it, it r teh hax.
Ghostly, Wielder's Zeal, Smite Hex, Condition, Wielder's Remedy, Strength of Honor, ZF, Death Pact.
I'm betting on 2 years before the nerf myself.
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Aug 31, 2007, 12:35 PM // 12:35
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#6
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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hmm? ... What's this? Rits viable?
... I'll try it out when I actually get GW:EN... And finally nuke one of me mules for a PvP char >.>
... Hmm... This is getting off-topic and needs to be on the Rit forum... Or Glad's Arena
OP: Good work making smiters rock... but Rits is the future ^_^
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Sep 05, 2007, 07:38 AM // 07:38
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#7
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Maybe even zealots instead of JI in first bar. JI isn't that great even with max smiting, since you generally want your allies to be alive and not on the verge of dying, twice :P
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Sep 05, 2007, 08:02 AM // 08:02
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#8
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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JI works great in the undead dungeon, against the boss. But I agree, its kinda useless otherwise.
About smite condition...too small range imo.
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Sep 11, 2007, 03:54 AM // 03:54
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#9
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Ascalonian Squire
Join Date: Jul 2006
Guild: Teutonic Warriors
Profession: Mo/
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i dout they wilnerf smiters boon just because it rocks. I think they were aiming for promoting this kind of build and it would just show stupidity if they didn't think to test something so obvious. I mean, with 16 divine favor, healing touch was the coolest self heal (and you didn't need healing att.)
I cant wait to try these out!
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Sep 11, 2007, 08:36 AM // 08:36
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#10
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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I was playing around with a very similar build, and gave it to Ogden too. The healing from the two enchantments is just obsene. I'd be tempted to use Castigation Signet in there though as additional energy management, perhaps in place of Judges Intervention.
Quote:
Originally Posted by Elf of Darkwood
i dout they wilnerf smiters boon just because it rocks.
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Have you been in a cave or something for the last year...?
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Sep 11, 2007, 08:42 AM // 08:42
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#11
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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[skill]smite hex[/skill][skill]contemplation of purity[/skill][skill]divine boon[/skill][skill]reversal of damage[/skill][skill]Judge's intervention[/skill][skill]Boon Signet[/skill]
Smite Condition
Smiter's Boon
...Was the bar PnH ran yesterday. It worked in a split team but the pressure applied wasn't really great imo.
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Sep 11, 2007, 06:21 PM // 18:21
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#12
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Krytan Explorer
Join Date: Dec 2006
Guild: Alliance of Anguish [aOa]
Profession: Mo/
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Ogden likes to take Scourge Healing with him when he smites
I really wish they would make DZ an enchantment so we could use it better in a bar like this.
I do not like Boon Signet on this though. It does not have the healing or energy needed to keep up with casting under pressure.
GGs
Last edited by Melody Cross; Sep 11, 2007 at 06:31 PM // 18:31..
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Sep 13, 2007, 06:14 PM // 18:14
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#13
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Krytan Explorer
Join Date: Jun 2005
Location: Atlanta, GA
Guild: Girl Power [GP]
Profession: Me/Mo
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Heh. When I finally noticed Smiter's Boon last night, it gave me a reason to cap [skill]Balthazar's Pendulum[/skill] an otherwise worthless (IMHO) skill. I tested in AB this morning and worked pretty well.
I ran 16 smite, 13 DF with balth pendulum, rev of dmg, smite condition, smite hex, ZF, smiter's boon, divine boon, and death pact sig.
you can't spam continuously, but it did pretty well. I kept a really Leeroy tank alive when he should have been pwnt due to stupid tactics for the whole match, as the only healer on my team of 4. Plus the ZF AoE was nice when trying to cap, lots of pretty yellow numbers.
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Sep 13, 2007, 09:08 PM // 21:08
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#14
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Why would they nerf smiters boon it may great on a farming build as well?
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