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Old Aug 31, 2007, 12:21 PM // 12:21   #1
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Default Smiters Boon Monks, Test this out before the nerf :p

I couldnt believe getting 2 glad points just now as a smiter, so thought I'd share my build. This is quite Imba, some people may reckon overpowered:

RA/TA build:

[skill]signet of devotion[/skill][skill]reversal of damage[/skill][skill]judge's intervention[/skill][skill]defender's zeal[/skill][skill]smite condition[/skill][skill]smite hex[/skill][skill]smiter's boon[/skill][skill]divine boon[/skill]

Use defenders zeal for E management, and maintain the two boons for some nice healing. at 15 DF, Smiters boon causes you skills to heal for 96 (48+48), plus an aditional 60 with DB (total 156 heal per spell).



If you'ld like to use the build in PVE on heroes, heres the bar Im using on Ogden:



[skill]reversal of damage[/skill][skill]judge's intervention[/skill][skill]balthazar's pendulum[/skill][skill]smite condition[/skill][skill]smite hex[/skill][skill]smiter's boon[/skill][skill]zealot's fire[/skill][skill]Channeling[/skill]



An alternative bar for more healing:



[skill]signet of devotion[/skill][skill]reversal of damage[/skill][skill]judge's intervention[/skill][skill]glyph of lesser energy[/skill][skill]Blessed light[/skill][skill]smite condition[/skill][skill]smite hex[/skill][skill]smiter's boon[/skill]

Enjoy.
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Old Aug 31, 2007, 12:23 PM // 12:23   #2
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Ghostly Weapon smiters tbh.
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Old Aug 31, 2007, 12:27 PM // 12:27   #3
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Quote:
Originally Posted by ibreaktoilets
Ghostly Weapon smiters tbh.
I was thinking of something like that... With Smite Hex/Condition, too...
And Wielder's Remedy just to turn everyone into Mel
[skill]wielder's remedy[/skill]

How long before Ghostly's nerfed, d'you think?
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Old Aug 31, 2007, 12:30 PM // 12:30   #4
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Already tried it, it r teh hax.
Ghostly, Wielder's Zeal, Smite Hex, Condition, Wielder's Remedy, Strength of Honor, ZF, Death Pact.
I'm betting on 2 years before the nerf myself.
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Old Aug 31, 2007, 12:34 PM // 12:34   #5
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Ghosly weapon smiters looks good But my builds are actually for healing
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Old Aug 31, 2007, 12:35 PM // 12:35   #6
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hmm? ... What's this? Rits viable?
... I'll try it out when I actually get GW:EN... And finally nuke one of me mules for a PvP char >.>

... Hmm... This is getting off-topic and needs to be on the Rit forum... Or Glad's Arena

OP: Good work making smiters rock... but Rits is the future ^_^
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Old Sep 05, 2007, 07:38 AM // 07:38   #7
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Maybe even zealots instead of JI in first bar. JI isn't that great even with max smiting, since you generally want your allies to be alive and not on the verge of dying, twice :P
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Old Sep 05, 2007, 08:02 AM // 08:02   #8
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JI works great in the undead dungeon, against the boss. But I agree, its kinda useless otherwise.
About smite condition...too small range imo.
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Old Sep 11, 2007, 03:54 AM // 03:54   #9
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i dout they wilnerf smiters boon just because it rocks. I think they were aiming for promoting this kind of build and it would just show stupidity if they didn't think to test something so obvious. I mean, with 16 divine favor, healing touch was the coolest self heal (and you didn't need healing att.)

I cant wait to try these out!
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Old Sep 11, 2007, 08:36 AM // 08:36   #10
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I was playing around with a very similar build, and gave it to Ogden too. The healing from the two enchantments is just obsene. I'd be tempted to use Castigation Signet in there though as additional energy management, perhaps in place of Judges Intervention.

Quote:
Originally Posted by Elf of Darkwood
i dout they wilnerf smiters boon just because it rocks.
Have you been in a cave or something for the last year...?
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Old Sep 11, 2007, 08:42 AM // 08:42   #11
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[skill]smite hex[/skill][skill]contemplation of purity[/skill][skill]divine boon[/skill][skill]reversal of damage[/skill][skill]Judge's intervention[/skill][skill]Boon Signet[/skill]
Smite Condition
Smiter's Boon

...Was the bar PnH ran yesterday. It worked in a split team but the pressure applied wasn't really great imo.
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Old Sep 11, 2007, 06:21 PM // 18:21   #12
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Ogden likes to take Scourge Healing with him when he smites

I really wish they would make DZ an enchantment so we could use it better in a bar like this.

I do not like Boon Signet on this though. It does not have the healing or energy needed to keep up with casting under pressure.

GGs

Last edited by Melody Cross; Sep 11, 2007 at 06:31 PM // 18:31..
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Old Sep 13, 2007, 06:14 PM // 18:14   #13
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Heh. When I finally noticed Smiter's Boon last night, it gave me a reason to cap [skill]Balthazar's Pendulum[/skill] an otherwise worthless (IMHO) skill. I tested in AB this morning and worked pretty well.

I ran 16 smite, 13 DF with balth pendulum, rev of dmg, smite condition, smite hex, ZF, smiter's boon, divine boon, and death pact sig.

you can't spam continuously, but it did pretty well. I kept a really Leeroy tank alive when he should have been pwnt due to stupid tactics for the whole match, as the only healer on my team of 4. Plus the ZF AoE was nice when trying to cap, lots of pretty yellow numbers.
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Old Sep 13, 2007, 09:08 PM // 21:08   #14
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Why would they nerf smiters boon it may great on a farming build as well?
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